Can be safely installed mid-game, already visited cells won’t be processed.Thanks to TrueCourierSix for GetBufferedCellsAlt and all his research on seen data in the engine. Uses native seen data for cell tracking instead of form list, reducing savegame bloating.Loot Menu and Just Loot Menu compatibility with instant OnDeath handler.Event-based processing: no scripts running in GameMode, all cleaning happens on cell enter and on death. Most notable differences between Unfound Loot and previous implementations: Standalone Unfound Loot implementation, fully refactored and revised fork of the Unfound Loot EX feature from True Wasteland Economy by danbngo, which, in its turn, originated from Project Nevada – Extra Options by Gribbleshnibit8 and FO3 Wanderers Edition by FWE team.
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